Автоматизация верстки и подготовки к печати материалов для настольных игр
Bibliographic entry
Желенок, Д. А. Автоматизация верстки и подготовки к печати материалов для настольных игр / Д. А. Желенок // Новые горизонты - 2023 : сборник материалов X Белорусско-Китайского молодежного инновационного форума, 9-10 ноября 2023 года / Белорусский национальный технический университет. – Минск : БНТУ, 2023. – Т. 1. – С. 102-104.
Abstract
The paper presents a software tool designed to automate the layout and preparation for printing of board game materials. The software has a graphical and console interface, a well-thought-out architecture that allows you to avoid duplicating the source code of algorithms for different interfaces. The main functions of the software tool are: preparing a specification file with a wide selection of parameters (various types of printing materials, sheet formats (including roll printing), options for source files of board game materials and ways to compare them, choice of packaging strategy); generation of documents for printing in accordance with specifications. Software algorithms solve problems of two-dimensional packaging and guillotine cutting. The use of software will reduce the costs of preparing and producing board games.